Asteroids OBJ Models For Download Asteroids 3d Model Collection

max obj c4d unitypackage upk

max obj c4d unitypackage upk
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Asteroids is a 3D game by Michael Davies, based on the old arcade classic in which you must destroy asteroids by breaking them up into smaller pieces.
It was developed in Visual C++ 6.0 with DirectX 8.1 over a period of approximately two months. It will run under any Windows system with DirectX 8.1+ and a 3D accelerator card
Story
At 0400 hours, we received confirmation from NASA that an asteroid field larger than any recorded in the history of civilization is headed for a direct collision course with Earth. If just one of these asteroids were to hit Earth’s surface, the impact would measure at approximately 50 megatons - 4,000 times the explosive power of the fission bomb used on Hiroshima.
Our entire military fleet is currently at war with the Martians and, as fate would have it, the asteroid field is too far away from Mars to reassign a Commander. You are the only armed ship within reach of the field.
Your mission is simple: Eliminate all asteroids. Our information sources believe gravitational forces have banded the asteroid field into eight waves. This will provide time between each wave to repair your ship.
Scientific analysis has shown the asteroids’ outer shells are coated in almandine carconite, a rare, highly explosive mineral which is normally only safe at extremely low temperatures. This means a single shot from a laser turret will suffice to blow the asteroid into pieces, but be warned! The explosion will be so large that you are advised to stay well back. A severe explosion could interfere with your guidance systems, or ultimately obliterate your ship.
The entire fate of the world rests in your hands. Good luck.
Curly's World of Freeware has donated a copy of this software and related data to the Classic PC Games catalog. Please visit for more information and discussion on this game.

Some lowpoly asteroids i done for a free project. ~300 triangles, 512 jpg textures, normal and specular maps, fbx and 3ds formats.
Since this product is kinda successful, i updated it to fix some minor issues, also added 2 more texture and model versions, also normal and specular maps.
Files, texures and models are all properly named and organised.
Uses overlapping UV to achieve high detail level with only 512*512 maps.
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